Agojie Logbook
This page brings together the series on developing Agojie, which automates the board game Dice Throne, from the first commit to the end. Each episode tells one step of the project and the modeling decisions that come with it.
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The First Code, and What I Decided Not to Fix
Second episode of the series on developing Agojie. The first two slices arrive: a game skeleton and a dice-rolling machine. An ADR also takes the hero out of the game. Plus two flaws spotted during review, given a deadline and postponed rather than fixed in a hurry.
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Three Days Before the First Line of Code
First episode of the series on developing Agojie, which automates the Dice Throne board game. Three days without a single line of code, and four decisions: the shape of the model, the heroes’ defense, how the work was sliced, and the technical stack.
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